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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Mr Grape Drink
Sugar - Water - Purple Winmatar Republic
42
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Posted - 2015.10.02 23:48:02 -
[1] - Quote
Can we discuss the faction variant? A range bonus isn't going to cut it on a frig sized module for ice. Look at the ORE Miner. It gets a bonus to M3 AND range. Making it kinda worth the value. Can you think about matching this to the Ice Miner as well?
Thank you,
A concerned resident of Outer Ring :D |
Mr Grape Drink
Sugar - Water - Purple Winmatar Republic
42
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Posted - 2015.10.02 23:48:49 -
[2] - Quote
Galphii wrote:Seems like a reasonable frigate with a very niche purpose (as t2 ships generally are). I do question the value of the ORE mining lasers and strips. Slightly better range is basically useless, especially for the prices these things tend to go for. How about a slightly better cycle time instead? More incentive to use them and of course more to lose when the ships explodes
Another who agrees with me :D |
Mr Grape Drink
Sugar - Water - Purple Winmatar Republic
45
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Posted - 2015.10.06 13:13:32 -
[3] - Quote
CCP Terminus wrote:ISD Rontea wrote:Note: you can hauling 36m tritanium in Discovery ore hold from highsec to nullsec (all5 skills). Ore Holds can't hold minerals.
But they can hold compressed ore :) |
Mr Grape Drink
Sugar - Water - Purple Winmatar Republic
45
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Posted - 2015.10.06 13:59:11 -
[4] - Quote
naed21 wrote:Mr Grape Drink wrote:CCP Terminus wrote:ISD Rontea wrote:Note: you can hauling 36m tritanium in Discovery ore hold from highsec to nullsec (all5 skills). Ore Holds can't hold minerals. But they can hold compressed ore :) Would it be possible for it to have the ice compressed as it mined it? The ore hold would be reduced to compensate but I think that would be pretty interesting. It'll also help allow you to have enough cargo room to make stealing ice worth the potential distance you need to travel without having to give it massive cargo space.
I think that would be a little silly. But what you can do is go with a cloaky hauler, toss in a small tower, a compression array, and a few hours of fuel. then you can carry out 150 blocks at a time with a 15k hold. What ninja mining is all about yea?
Of course this way takes a bit more investment, but honestly, theres not enough difference in ice values between high/low/null to make it worth going several jumps in, and coming back with only 15 blocks. You may as well just mine in high sec and you'd make the same because of loss from travel time.
I see this ship used mainly in a smaller corp setting, wanting to make small pushes into low/null. Get the tower up, take 5-6 guys in them, come out with 750-900 compressed blocks in all the ore holds, then its probably worth it. |
Mr Grape Drink
Sugar - Water - Purple Winmatar Republic
45
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Posted - 2015.10.06 14:18:44 -
[5] - Quote
"Fuel consumption has been moved to service modules, which will use a new type of fuel blocks, made of the materials from all existing fuel blocks, plus strontium clathrates."
The new frig may help with this as well. Maybe make stront more valuable and mining the low/null ores that have stront worth a little more? We can only hope :D
Can also run around to all 4 empires and work on getting all the isotopes you may need, without having to haul around barges. I guess I'm seeing a lot more utility out of these things than I originally did.
Also..cough cough again...fix ORE Ice Miner stats to make it useful. Range /= useful on a frig ice miner. ;) |
Mr Grape Drink
Sugar - Water - Purple Winmatar Republic
45
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Posted - 2015.10.06 15:14:39 -
[6] - Quote
Franklin en Chalune wrote:Mr Grape Drink wrote:Also..cough cough again...fix ORE Ice Miner stats to make it useful. Range /= useful on a frig ice miner. ;) It's pretty much the same bonus assigned to all other ORE mining equipment. Making the bonus different for the ORE Ice Miner would warrant doing the same for all other ORE equipment, which would be a chore for CCP. Better, in my opinion, to simply just give ORE some high sec presence, so that ORE LP (and hence equipment) is actually mildly accessible
Check ORE Miner. It gets a yield bonus, along with a range bonus compared to T2. Range on strips is different to an extent. A hulk gets a range bonus, and doesnt move fast. So extra makes a difference. A frig moves fast, and has no range bonus. thus an extra few km is next to worthless. If they are going to put out new mods, they may as well do them right the first time or they'll end up like so many other faction mods...never used. |
Mr Grape Drink
Sugar - Water - Purple Winmatar Republic
45
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Posted - 2015.10.06 17:08:09 -
[7] - Quote
Grorious Reader wrote:Hmm...lets make a mining frigate that can hold millions of isk worth of ice, but is incapable of beating a dual scram tackle, can't field a full set of ECM drones, can't warp while cloaked, and has no discernible offensive capability. Yeah, that's something I want to blow my isk on and fly into hostile systems with no local chat. This thing isn't made to mine ice in shattered holes. It's made to pad bomber kill boards.
Get a nemesis. Fit rockets, 2 warp scrams, sebo, one prop. Enter wormhole. Warp to belts while cloaked. Approach target. When within 2km, activate prop and sebo, lock with 2 scrams, keep at range 500, kill target. Frigate can't cloak because you're within 2km. Frigate can't escape because it's mwd is off and AB isn't fast enough. How exactly will this frigate ever survive that?
I do believe the point is defensive, not offensive when it comes to a miner. Its also a frig, so if you fit a ship like your bomber there to kill a frig, guess what, its gonna die.
What if I fit the new ship with a web, scram, ab, extender dcu, drone damage amps and turrets. If your bomber shows up, its gonna die in a fire. <---Answer to your question "How exactly will this frigate ever survive that?"
You can also orbit a mobile depot, refit to stabs, warp to safe, cloak, and get away from most situations if you're paying attention. Thus preparation and perception leading to another way to survive in hostile space.
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Mr Grape Drink
Sugar - Water - Purple Winmatar Republic
45
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Posted - 2015.10.06 17:22:51 -
[8] - Quote
Franklin en Chalune wrote:Mr Grape Drink wrote:Franklin en Chalune wrote:It's pretty much the same bonus assigned to all other ORE mining equipment. Making the bonus different for the ORE Ice Miner would warrant doing the same for all other ORE equipment, which would be a chore for CCP.
Better, in my opinion, to simply just give ORE some high sec presence, so that ORE LP (and hence equipment) is actually mildly accessible Check ORE Miner. It gets a yield bonus, along with a range bonus compared to T2. Range on strips is different to an extent. A hulk gets a range bonus, and doesnt move fast. So extra makes a difference. A frig moves fast, and has no range bonus. thus an extra few km is next to worthless. If they are going to put out new mods, they may as well do them right the first time or they'll end up like so many other faction mods...never used. It's a measly 5m3 difference between the T2 Miner and the ORE Miner per cycle, not something to write home about considering how inaccessible it is. That's the real issue with ORE equipment. A cycle time bonus to the ORE Ice Miner... perhaps? Seeing as a yield bonus would have to at least double the yield, which would be too strong. Still, either way, if the stuff was at least obtainable then maybe it'd see better usage
You may see it as only 5M3, but I see it as an 8% increase in base yield, which is pretty nice over a period of time. I was thinking something similar on the Ice variant. but as you said, it would be for time instead of yield. The mods are far from inaccessible. I mine in Outer Ring every night and am sitting on top of 400k LP right now. The reason the low end miners are so damn expensive is because they cost the same LP as an ORE Ice Harvester. The LP stores are just broken. Frig sized mods costing so much LP that they aren't worth putting on frigs.
But never fear for ORE prices come several months from now. My corp will work on getting them to acceptable prices for all :D But only if CCP works at making the items more useful in more cases ;) |
Mr Grape Drink
Sugar - Water - Purple Winmatar Republic
45
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Posted - 2015.10.06 18:30:04 -
[9] - Quote
CCP Terminus wrote:Mr Grape Drink wrote:You may see it as only 5M3, but I see it as an 8% increase in base yield, which is pretty nice over a period of time. I was thinking something similar on the Ice variant. but as you said, it would be for time instead of yield. The mods are far from inaccessible. I mine in Outer Ring every night and am sitting on top of 400k LP right now. The reason the low end miners are so damn expensive is because they cost the same LP as an ORE Ice Harvester. The LP stores are just broken. Frig sized mods costing so much LP that they aren't worth putting on frigs. So the funny thing is the ORE Mining Laser module is the only one to have gone through the tiericide process. I'll look in to giving the Ice mining laser a small duration bonus over the T2. Also I want to make sure the cost of the ORE Ice Mining Laser isn't nearly as high in terms of LP and ISK.
Yes, I think the tiericide done to it made it an awesome item, don't get me wrong. If you don't want the Ice harvester to to be nearly in high in terms of LP and ISK though, I think you'll have to look at the LP/ISK cost on the standard ORE Miner as well to match. Would be kinda silly to make them different because they only really see any use on the ORE T1/T2 frigs anymore. Thanks for letting me know your thoughts! |
Mr Grape Drink
Sugar - Water - Purple Winmatar Republic
47
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Posted - 2015.10.07 18:11:56 -
[10] - Quote
CCP Terminus wrote:ISD Rontea wrote:CCP Terminus wrote: And yes we don't plan on making a small ice mining rig.
What about small gas harvesting rig? Tech 1. 200 calibration, -5% gas cloud harvesters duration Tech 2. 250 calibration, -7.5% gas cloud harvesters duration The specialized mining rigs only exist as a holdover from previous Mining Barge designs. A little while ago they were all specialized for one type of mining. When that was removed, the rigs were added to keep similar mining rates without having the bonuses be on the ships. Since the Prospect and Discovery are already bonused toward certain types of mining, a rig bonus would be somewhat redundant.
Any particular reason you are making frigates specialized like how the old barges were? |
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Mr Grape Drink
Sugar - Water - Purple The Mutiny
56
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Posted - 2015.11.04 19:41:36 -
[11] - Quote
Lady Rift wrote:Rek Seven wrote:I have given up with the mining frigates and probably won't bother with this one either.
The venture and the prospector are too slow at gas mining for my taste. I want a cruiser (or larger) size hull that can gas mine 2 to 3 times faster than a venture!
It should of happened years ago but i still think new subsystems should be added to T3 cruisers that would allow them to fill a harvesting/extraction role, amongst other things. you know both those frigs mine gas faster than what we had before they where released.
IMPOSSIBLE! The frigs only have 2 harvesters, but I can toss 5 on a cruiser; 2 < 5. Bonuses? What are bonuses? |
Mr Grape Drink
Sugar - Water - Purple The Mutiny
56
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Posted - 2015.11.04 19:42:22 -
[12] - Quote
Where my dev blog gone? |
Mr Grape Drink
Sugar - Water - Purple The Mutiny
56
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Posted - 2015.11.12 13:37:22 -
[13] - Quote
The Foz said numbers for all these new ships were probably going to be out last week. We're almost through this next week :( Any news on when they will be coming so I don't have to sit here staring for a dev blog for another week? :D |
Mr Grape Drink
Sugar - Water - Purple The Mutiny
74
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Posted - 2015.11.19 18:52:34 -
[14] - Quote
Speaking of the picture, it shows it with 3x lasers on it. Though it only has 1x laser slot. Hacks! Of course, it wouldn't look so pretty with just one of the slots with turrets like it will have.
Also, what do you see being used for the second utility slot on a ship like this? Miner, cloak, ?lolnos? |
Mr Grape Drink
Sugar - Water - Purple The Mutiny
76
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Posted - 2015.11.20 19:34:49 -
[15] - Quote
CCP Terminus wrote:Tribal Trogdor wrote:Anything on stats one the new faction ice miner? Is it still range bonus? LP cost? Is there going to be a dev blog on all that, or do we just have to wait and try to find it when it shows up on the test server? :D Should be showing up on the test server in the near future. The ORE Ice Mining Lasers stats are unchanged from the original post. It will be purchasable from the ORE LP store as usual, and probably won't be quite so expensive as other ORE faction modules.
Welp...We had saved up several million LP to get these on the market, but looks like that wont be happening now Back to the expanded cargohold market.
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Mr Grape Drink
Sugar - Water - Purple The Mutiny
78
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Posted - 2015.11.30 06:42:58 -
[16] - Quote
CCP Terminus wrote:Tribal Trogdor wrote:Anything on stats one the new faction ice miner? Is it still range bonus? LP cost? Is there going to be a dev blog on all that, or do we just have to wait and try to find it when it shows up on the test server? :D Should be showing up on the test server in the near future. The ORE Ice Mining Lasers stats are unchanged from the original post. It will be purchasable from the ORE LP store as usual, and probably won't be quite so expensive as other ORE faction modules.
Will the ORE Miner get the same cost as the new Ice Miner? They are both pretty much "Frig Only" at this point. |
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